<?xml version="1.0" encoding="iso-8859-1"?>
<intro>
    <text key="Hint" text="impact grenades have a low blast radius but are much more effective against vehicles than frag grenades"/> //ru:        ,      ,   .
    <text key="Hint" text="radar structures jam radio signals within a 100m radius"/> //ru:      100 .
    <text key="Hint" text="Structures with a lot of health points are best destroyed with C4"/> //ru:         4.
    <text key="Hint" text="if you have enough resource points (RP) it's wise to buy a vest"/> //ru:       (),     .
    <text key="Hint" text="too much encumbrance in your backpack will make your accuracy suffer a lot"/>  //ru:       ,      . .
    <text key="Hint" text="cover is your best friend, use it as often as you can"/> //ru:  -   ,    ,   .
    <text key="Hint" text="diving away from a grenade can save your life"/>  //ru:         .
    <text key="Hint" text="stabbing an enemy gives you much more XP than shooting him"/>  //ru:      ,     .
    <text key="Hint" text="backdooring a base can be a good way to break a stalemate"/> //ru:             .
    <text key="Hint" text="Flanking a base can be a good way to break a stalemate"/>  //ru:          .
    <text key="Hint" text="to capture a base, enter the dotted area which is visible on the map"/> //ru:   ,    ,    .
    <text key="Hint" text="Capturing a base requires a 2/3 majority of troops to begin the timer"/>  //ru:    , 2/3       .
    <text key="Hint" text="Machineguns need you to go prone before fire, unless behind cover"/>  //ru:      ,   ,     .
    <text key="Hint" text="Stun grenades have a large blast radius but don't kill"/> //ru:      ,    .
    <text key="Hint" text="In a campaign, you can only respawn with your faction's weapons, unless you unlocked other faction's weapons"/> //ru:           .       .
    <text key="Hint" text="To unlock enemy weapons for your own faction, bring a few of them to an armory"/> //ru:       ,      .
    <text key="Hint" text="Vehicles are easy targets to large groups of infantry, use them carefully"/>  //ru:  -       ,    .
    <text key="Hint" text="Don't let your own deaths bring you down, in RWR You will die a lot"/> //ru:    -  ,  RWR     .
    <text key="Hint" text="There are no 'better' guns, each fulfills a different purpose and at a price"/>  //ru:   " " ,      .
    <text key="Hint" text="Shooting single shots helps a lot in reducing bullet spread"/>  //ru:      .
    <text key="Hint" text="Spotting enemy vehicles is an easy way to gain RP"/> //ru:     ,     .
    <text key="Hint" text="Selling valuables that are dropped by dead soldiers can be worth the trip"/> //ru:   ,           .
    <text key="Hint" text="A vest Type-II absorbs 2 bullets, the third puts you in a wounded state"/>  //ru:  II-     ,     .
    <text key="Hint" text="A camouflage suit doesn't protect you but makes you harder to detect by the AI"/>  //ru:    ,      .
    <text key="Hint" text="Some heavier weapons lower your movement speed"/> //ru:         .
    <text key="Hint" text="The commander gives attack orders - you are free to do whatever you want, though"/> //ru:     ,       .
    <text key="Hint" text="Only soldiers who wore a vest can be revived with the medikit"/> //ru:  ,    ,    .
    <text key="Hint" text="If you're wounded and can't get help, hold the melee key to force respawn"/> //ru:       ,    ,       :)
</intro>


 


















